Source: UA14 - Villainous Options Revisited (18.06.2026)
Wreak Colossal Havoc
When civilization violates the natural world - by deforesting ancient groves, polluting sacred waters, or hunting wildlife to the brink of extinction - Druids of the Circle of the Titan intervene. Druids of this order believe that for nature to thrive, society must sometimes fall. To this end, they assume towering, monstrous forms to mete out cataclysmic retribution and forcibly restore the natural order.
Level 3: Circle of the Titan Spells
When you reach a Druid level specified in the Circle of the Titan Spells table, you thereafter always have the listed spells prepared.
In addition, you can cast the spells from this feature while you’re in your Titan Form.
Circle of the Titan spells
| Druid Level | Prepared Spells |
|---|---|
| 3 | Enlarge/Reduce, Thaumaturgy, Thunderwave |
| 5 | Fear |
| 7 | Fire Shield |
| 9 | Destructive Wave |
Level 3: Titan Form
When you use Wild Shape, you can adopt a Titan Form, choosing from the Behemoth, Leviathan, and Insectoid stat blocks presented later in this subclass’s description. You can stay in a Titan Form for 10 minutes, instead of a number of hours.
Each Titan Form gains additional benefits when you reach the specified Druid Levels, as noted in its respective stat block. Features that apply to your Beast forms also apply to your Titan Form.
You determine what your Titan Form looks like. Roll on or choose from the Titan Appearance table to inspire aspects of your form’s appearance.
Titan Appearance
| 1d4 | Behemoth | Leviathan | Insectoid |
|---|---|---|---|
| 1 | Reflective scales | Many-tentacled | Iridescent wings |
| 2 | Multiple heads | Translucent and blob-like | Compound eyes |
| 3 | Reptilian tail | Lamprey-like mouth | Chitinous horns |
| 4 | Furry and simian | Serpentine body | Bioluminescent exoskeleton |
Level 6: Dire Impact
Your Titan Form brings greater devastation, gaining the following benefits.
Elemental Rend. Whenever you hit with your Titan Form’s Rend attack, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type.
Shock Wave. Once per turn, immediately after you move at least half your Speed, you can create a shock wave in a 10-foot Emanation originating from you.
Each creature in the Emanation must succeed on a Constitution saving throw against your spell save DC or have the Prone condition.
Level 10: Primal Havoc
The unbridled power of nature surges within you, granting you the following benefits.
Huge Size. You can choose to become Huge when assuming your Titan Form if you’re in a big enough space.
Toughened Hide. Immediately after you assume a Huge or larger Titan Form, you can expend a level 1+ spell slot. For the duration of the form, you gain a bonus to your AC equal to half the expended spell slot’s level (round up).
Above It All. While you are Huge or larger in your Titan Form, Difficult Terrain caused by heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement.
Level 14: Monstrous Appetite
Your transformation embodies the vast size and terror of nature’s titans. You gain the following benefits.
Gargantuan Size. You can choose to become Gargantuan when assuming your Titan Form if you’re in a big enough space.
Grappling Rend. Once per turn, while you are Huge or larger and hit a creature with your Titan Form’s Rend attack, you can give the target the Grappled condition (escape DC equals your spell save DC). You can have only one target grappled in this way at a time.
Swallow. As a Bonus Action while you are Gargantuan, choose one Large or smaller creature Grappled by you. The target makes a Strength saving throw against your spell save DC. On a failure, you swallow the target, and the Grappled condition ends on it. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside of your stomach, and takes Acid damage at the start of each of your turns. To determine this damage, roll a number of d12s equal to your Wisdom modifier.
The number of creatures you can have swallowed at a time equals your Wisdom modifier (minimum of one creature). You must maintain Concentration to hold swallowed creatures in your stomach. If you lose Concentration or leave your Titan Form, you regurgitate all swallowed creatures, each of which falls in a space within 10 feet of you and has the Prone condition.
Behemoth
| Behemoth | |||||
|---|---|---|---|---|---|
| Large, Huge (Requires Druid Level 10+), or Gargantuan (Requires Druid Level 14+); Your Creature Type and Alignment Don't Change | |||||
| Armor Class: 13 + your Wisdom modifier | |||||
| Temp HP: 4 times your Druid level | |||||
| Speed: 40 ft., Climb 40 ft. | |||||
| Str., Dex. Your Strength and Dexterity scores are equal to your Wisdom score | |||||
| Con., Int, Wis., Cha. Your Constitution, Intelligence, Wisdom and Charisma don't change | |||||
| Senses: Darkvision 60 ft. | |||||
| Languages: Your languages don't change | |||||
| Challenge Rating: - (Your Proficiency Bonus doesn’t change.) | |||||
| Traits | |||||
| Siege Monster. You deal double damage to objects and structures. | |||||
| Actions | |||||
| Multiattack (Requires Druid Level 5+). You make two Rend attacks | |||||
| Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d8 plus your Wisdom modifier Slashing damage. This damage increases by 1d8 when you reach Druid levels 6 (2d8) and 12 (3d8). | |||||
| Incandescent Breath. You expend a level 1+ spell slot. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 5-foot-wide, 60-foot-long Line. Failure: 2d10 Radiant damage per level of the spell slot expended. Success: Half damage. | |||||
| Bonus Actions | |||||
| Rampager (Requires Druid Level 10+). You expend a level 1+ spell slot and move up to half your Speed without provoking Opportunity Attacks. When you enter the space of an enemy that is at least two sizes smaller than you for the first time on a turn, that creature is subjected to the following effect. Strength Saving Throw: DC equals your spell save DC. Failure: The target has the Prone condition. If the target already has the Prone condition, it instead takes 1d10 Bludgeoning damage per level of the spell slot expended. | |||||
Leviathan
| Leviathan | |||||
|---|---|---|---|---|---|
| Large, Huge (Requires Druid Level 10+), or Gargantuan (Requires Druid Level 14+); Your Creature Type and Alignment Don't Change | |||||
| Armor Class: 13 + your Wisdom modifier | |||||
| Temp HP: 4 times your Druid level | |||||
| Speed: 40 ft., Swim 40 ft. | |||||
| Str., Dex. Your Strength and Dexterity scores are equal to your Wisdom score | |||||
| Con., Int, Wis., Cha. Your Constitution, Intelligence, Wisdom and Charisma don't change | |||||
| Senses: Darkvision 60 ft. | |||||
| Languages: Your languages don't change | |||||
| Challenge Rating: - (Your Proficiency Bonus doesn’t change.) | |||||
| Traits | |||||
| Amphibious. You can breathe air and water. | |||||
| Siege Monster. You deal double damage to objects and structures. | |||||
| Actions | |||||
| Multiattack (Requires Druid Level 5+). You make two Rend attacks | |||||
| Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d8 plus your Wisdom modifier Bludgeoning damage. This damage increases by 1d8 when you reach Druid levels 6 (2d8) and 12 (3d8). | |||||
| Bonus Actions | |||||
| Toxic Stench (Requires Druid Level 10+). You expend a level 1+ spell slot and emit a toxic miasma. Constitution Saving Throw: DC equals your spell save DC, each creature of your choice in a 10-foot Emanation originating from yourself. Failure: 2d4 Poison damage per level of the spell slot expended, and the target has the Poisoned condition until the start of your next turn. | |||||
Insectoid
| Insectoid | |||||
|---|---|---|---|---|---|
| Large, Huge (Requires Druid Level 10+), or Gargantuan (Requires Druid Level 14+); Your Creature Type and Alignment Don't Change | |||||
| Armor Class: 13 + your Wisdom modifier | |||||
| Temp HP: 4 times your Druid level | |||||
| Speed: 40 ft., Fly 40 ft. (requires Druid Level 10+) | |||||
| Str., Dex. Your Strength and Dexterity scores are equal to your Wisdom score | |||||
| Con., Int, Wis., Cha. Your Constitution, Intelligence, Wisdom and Charisma don't change | |||||
| Senses: Darkvision 60 ft. | |||||
| Languages: Your languages don't change | |||||
| Challenge Rating: - (Your Proficiency Bonus doesn’t change.) | |||||
| Traits | |||||
| Flyby (Requires Druid Level 10+). You don’t provoke an Opportunity Attack when you fly out of an enemy’s reach. | |||||
| Siege Monster. You deal double damage to objects and structures. | |||||
| Actions | |||||
| Multiattack (Requires Druid Level 5+). You make two Rend attacks | |||||
| Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d8 plus your Wisdom modifier Piercing damage. This damage increases by 1d8 when you reach Druid levels 6 (2d8) and 12 (3d8). | |||||
| Energizing Pollen. You expend a level 1+ spell slot and can move up to half your Speed without provoking Opportunity attacks while emitting a cloud of healing pollen. When you move within 5 feet of another creature during this movement, you can restore a number of Hit Points equal to 2d6 per level of the spell slot expended. A creature can receive this healing only once per turn. | |||||