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Source: Arcana Unleashed

Level 5 Conjuration (Druid, Ranger)

Casting Time: Action
Range: 90 feet
Components: V, S, M (herbs worth 500+ GP)
Duration: Concentration, up to 1 hour

You call forth the spirit of an animated plant. It manifests in an unoccupied space that you can see within range and uses the Plant Spirit stat block. When you cast the spell, choose Fungus, Tree, or Vine. The creature resembles a plant of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Plant Spirit
Large Plant, Neutral
Armor Class: 11 + the spell’s level + 2 (Tree only)
Initiative: +1 (11)
Hit Points: 50 + 10 for each spell level above 5
Speed: 40 ft., Climb 40 ft. Vine only
STR (Mod/Save) DEX (Mod/Save) CON (Mod/Save) INT (Mod/Save) WIS (Mod/Save) CHA (Mod/Save)
17 (+3/+3) 13 (+1/+1) 14 (+2/+2) 10 (+0/+0) 13 (+1/+1) 10 (+0/+0)
Vulnerabilities: Fire (Tree only), Slashing (Fungus or Vine only)
Senses: Passive Perception 11
Languages: Understands the languages that you know
Traits
Siege Monster (Tree Only). The spirit deals double damage to objects and structures.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).
Slam (Tree or Vine Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 plus the spell’s level Bludgeoning damage.
Spore Spray (Fungus Only). Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d4 plus the spell’s level Poison damage, and the target has the Poisoned condition until the end of its next turn. If the target already has the Poisoned condition, it instead takes an extra 3d4 Poison damage.
Bonus Actions
Twist Away (Vine Only). The spirit takes the Dash or Disengage action.