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Source: Arcana Unleashed

Wand, Rare

This wand has 10 charges. While holding it, you can take a Magic action to expend up to 3 charges to spray a wave of sharp, spectral teeth in the direction you point it. Each creature in a 30-foot Cone makes a DC 15 Dexterity saving throw. Roll a number of d8s equal to the number of charges expended. On a failed save, a creature takes Piercing damage equal to the total rolled and has the Poisoned condition until the start of your next turn; on a successful save, a creature takes half as much damage only.

Regaining Charges. The wand regains 1d10 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand explodes into harmless splinters and is destroyed.