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Source: D&D Beyond Drops - May 2026

General Feat (Prerequisite: Level 4+, Infernal Pact Feat)

Ability Score Increase. Increase your Constitution or Charisma score by 1, to a maximum of 20.

Devilish Aura. Your close association with diabolic powers unsettles others. You can take a Magic action to manifest an aura of fear in a 30-foot Emanation originating from yourself. Each creature of your choice in that area makes a Charisma saving throw (DC 8 plus the modifier of the ability increased by this feat plus your Proficiency Bonus). On a failed save, it has the Frightened condition until the end of its next turn. On a successful save, a creature is unaffected, and it is immune to this ability for 24 hours.

Devil’s Favor. You can call on your infernal patron to aid you. When you make a D20 Test, you can add a +2 bonus to the roll. Once you use this benefit, you can’t do so again until you finish a Long Rest.

Diabolic Empowerment. You always have the Magic Weapon spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. When you cast it without a spell slot using this feature, the spell’s duration becomes 8 hours for that casting. You can also cast the spell using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for this spell.